﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FreeGoo.GameEngine.Renderables.Particles.States
{
    public class GoalSeeking : ParticleState
    {
        public GoalSeeking(Particle particle)
            : base(particle)
        {           
        }

        public override void PerformStatePhysicsAction()
        {
        }
    }
}
